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HTCClassAction.org - Video showing OpenGL ES on the HTC TyTN II in action (really basic). Sorry for the bad quality - 'white flickering' is a problem of the test app, not of the OpenGL ES port!
Video duration: 191 seconds
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OpenGL ES based demo using Guiliani ; a cross platform C++ HMI framework that can work with various graphics libraries like OpenGL, OpenGL-ES, SDL, Win GDI.... for more information.
http://www.tesbv. com/index.php?site=T ES_EN_4_guiliani
Video duration: 50 seconds
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On the Imagination Technologies' stand at MWC08, the company had this demonstration of shader effects running on TI's OMAP3 platform (Imagination's PowerVR tech is integrated into the silicon). The effects are part of the new OpenGL ES 2.0 standard for mobile graphics. Handsets using this technology are expected to be in the market by the end of 2008.
Video duration: 136 seconds
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Demonstrates the use of OpenGL-ES on a handheld device, the UI is developed using TES GUIliani , a Cross platform C++ HMI Framework. For more information go to
http://www.tesbv. com/index.php?site=T ES_EN_1_graphics
Video duration: 26 seconds
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This is a test done to see how the iPhone would react to Opengl ES code that utilizes bones + touch interactivity. From what I've seen the iPhone is almost as powerful as a Nintendo 64, so making games with the same visual flair would not be so hard. Visit my blog at http://www.3d2toy.co m/blog
Video duration: 60 seconds
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This is a video of a tech demo of my Noiz2sa port of Kenta Cho's shoot'em up re-written for the iPhone/iPod Touch using OpenGLES. It now has the full 3d backgrounds filled in and much nicer blending.
Video duration: 51 seconds
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A full 3D user interface for OpenGL ES devices. It works on any OpenGL ES device, including iPhone, as shown on this video. This is a first prototype, made in one week with our tool. It is two years old, a new one is coming soon ... =)
In this video of Til3, the ability to change Tile sets will be shown, in the final version multiple tile sets will be available and some may be available from the internet. This video is a bit different from my normal approach, but it should be interesting, if you can understand it.