This self-contained motion capture suit uses ultrasound to allow the recording of motions in any setting, as opposed to traditional motion capture systems that are confined to a studio. Published in SIGGRAPH 2007.
More info (PDF):
http://people.csa il.mit.edu/jovan/ass ets/papers/vlasic-20 07-pmc.pdf
MIT students spent three weeks building and programming a humanoid robot for an exciting competition. The goal of the workshop was to give students hands-on experience with tackling humanoid robot control problems, such as stably walking on a flat surface, walking up stairs, running, and even fighting!
http://courses.cs ail.mit.edu/6.095
The Pinocchio systems automatically places skeletal joints inside 3D characters. Published in SIGGRAPH 2007.
More info (PDF):
http://www.mit.ed u/%7Eibaran/autorig/ index.html
Rod Brooks of MIT's Computer Science and Artificial Intelligence Laboratory (CSAIL) gives his views on robotics and a look back at some of his previous robot creations.
6.141 is a class at MIT where students design and program robots that must navigate a maze, detect and gather blocks, and then use these blocks to construct a wall, all without human interaction. This video shows the final results of a semester of work.
The bilateral grid is a new data structure that allows users to quickly and easily edit images and videos while respecting edges in the image. Published in SIGGRAPH 2007.
More info:
http://groups.csa il.mit.edu/graphics/ bilagrid/
AMOUR is an underwater robot created by the Distributed Robotics Lab of MIT's Computer Science and Artificial Intelligence Laboratory.
For more information visit:
http://groups.csa il.mit.edu/drl/under water_robotics/amour /amour.html
This is a new method for mapping skeletal controls to the skin of a 3D character. Our method accurately simulates deformations such as skin sliding and muscle bulging, yielding more realistic animations. Published in SIGGRAPH 2007
More info (PDF):
http://people.csa il.mit.edu/jovan/ass ets/papers/wang-2007 -rte.pdf
Apparent ridges are a new way to represent 3D models as non-photorealistic line drawings. They produce results that are more accurate and visually pleasing than currently existing methods. Published in SIGGRAPH 2007.
More info (PDF):
http://people.csa il.mit.edu/tjudd/app arentLines.pdf