Pandora devboard @ 600MHz running some Quake2 demos. First demo shows some jump tricks, second one some heavy deahmatch action.
The game is rendering to 320x240 (scaled to fit screen) in pure software mode. There is no sound because the kernel I use doesn't have sound support. The port is quick and unoptimized.
PicoDrive running Nitsuja's Sonic and Knuckles & Sonic 3 speedrun on 3 devices:
* PSP @ 333MHz (less optimized code)
* GP2X dualcore @ 235MHz
* Pandora devboard clocked at 500MHz with software scaling
All running on the same emulation accuracy. There is no sound (it's emulated, but not played) because the game doesn't sound very nice when running at those speeds.
PicoDrive emulating Adventures of Batman & Robin, the slowest running Sega CD game on this emu. Running devices:
* PSP @ 333MHz (accurate renderer)
* GP2X singlecore @ 266MHz (fast renderer)
* Pandora devboard @ 500MHz (accurate renderer)
I messed up my settings, the GP2X has unfair advantage in this video.