Gerüchten zufolge werden sogar Moorhuhnspiele mit der Zeit langweilig (Wer hätte das gedacht?). Was man in so einem Fall unternimmt? Man verpasst dem Spiel einen neuen Look! Lehnt euch zurück und genießt die Vorstellung: MOORHUHN KART IN WIREFRAME-MODE!
PS: Ich weiß, das Bild passt nicht zum Ton, sorry. Liegt an der Framerate.
Videos von weitern Strecken im Wireframe-Modus folgen.
The first Grand Theft Auto III media to hit the web. It shows the basic animation for a car jacking.
Made by: Rockstar North
For more, visit:
? http://www.gta-serie s.com
? http://www.gta-downl oads.com
Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it never changes the actual level of detail. It is mainly to show how the squares are setup and moved.
Video duration: 146 seconds
Global video hits: 126
A little gameplay footage of the game in wire frame mode.
What it means is that the game doesn't load the textures for the models and just shows the wire frame "skeleton", so you can clearly see the number of polygons put into the models. And my, that IS a lot of polygons right there.
Console command is twf.
Video duration: 351 seconds
Global video hits: 6227
I made this short video to show you people what Halo PC/Custom Edition on BloodGulch looks like in wireframe mode. This means you can see through absolutely anything, except you lose your HUD and can't see your weapon or reticle. You can't shoot through anything though. This is a product of the =AC= All-Canadian Clan.
Video duration: 240 seconds
Global video hits: 1677
This is a project using wire frames for small bot bodies... I built a motor controller using a picAxe m14, a Toshiba 8080K motor driver with brake function, a 4-AA cell battery pack with built-in on/off switch, a speaker, some right angled red green LED assemblies and a bit of creativity.
Full details at MeAndMyRobots.blogsp ot.com give a visit, there's lot's of good robotic stuff there...